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AMD FSR 2.0 scaling tested on Intel embeds – with Iris Xe the result is not bad, but not perfect

AMD FidelityFX Super Resolution 2.0 scaling technology was released last week and its first tests have been released. This technology is interesting, among other things, in that it works not only on AMD Radeon graphics cards, but also on NVIDIA and Intel graphics. We’ve previously written about FSR 2.0 benchmarks on a GeForce graphics card, and now Tom’s Hardware has revealed how FSR 2.0 works with Intel graphics.

AMD officially recommends using Radeon RX 6000 series graphics cards to upscale images to 4K resolution with FSR 2.0, for 1440p – Radeon RX 5000 series or RX Vega, and for 1080p at least Radeon RX 590 or something similar is recommended . Still, nobody forbids the use of weaker GPUs like the colleagues from Tom’s Hardware did when they tested FSR 2.0 on integrated Intel graphics.

One of the test systems was based on an Intel Core i7-1165G7 processor with integrated Intel Iris Xe graphics with 96 execution units. The chip has been supplemented with LPDDR4x-4267 memory, which is also important. In another case, the even weaker 11th generation Intel graphics, also with 96 blocks, which is part of the Core i7-1065G7 processor, were tested. Here the system used LPDDR4x-3200 memory.

The tests were conducted in the game Deathloop, which immediately warned that Intel graphics are not supported by it and the game may not work properly. The resolution was set to 1280 × 720 pixels. The benchmark test was carried out with minimum graphics settings. We then tested with the TAA and FidelityFX CAS on, and then alternately with the FSR 1.0 and FSR 2.0 on, both with the power preset for maximum frame rates.

As you can see from the graph above, even without “doping”, Intel Iris Xe turned out to deliver a relatively playable frame rate – up to 27.5 FPS on average at minimum settings. With the highest frame rate, you get FSR 1.0 – an average of 33.6 FPS, which is a 22% increase. But as the browser notes, the picture was of very poor quality. But with FSR 2.0 you can get much better quality and also break the 30 FPS threshold – on average Iris Xe showed 31.9 FPS here, a 16% increase.

As for the 11th gen Intel graphics, even FSR none of the versions helped here. While they provided an increase, even FSR 1.0 delivered less than 15 FPS.

    It looks like some textures are missing

It looks like some textures are missing

At the same time, it was found that Deathloop does not work perfectly on integrated Intel graphics, both with and without FSR. The browser encountered rendering errors, e.g. B. Textures that appeared damaged or were missing. But not always – in some cases everything loaded fine and worked absolutely fine.

    The game can look good.  Image with FSR 2.0 in

The game can look good. Image with FSR 2.0 in “Performance” mode at a resolution of 720p

At the same time, the FSR technologies themselves, both the first and second versions, are not associated with bugs, the point is precisely in the graphics processors. In fact, FSR will attempt to scale even render errors, resulting in larger patches of missing textures in some cases. It is believed that the issues are related to drivers which can be fixed.

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Robbie Elmers

Robbie Elmers is a staff writer for Tech News Space, covering software, applications and services.

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