AMD announced that integration of FidelityFX Super Resolution 2.0 (FSR 2.0) image scaling technology will begin on May 12. The first game to receive FSR 2.0 support is Arkane Studios’ Deathloop.
Similarly, AMD announced FSR 2.0 technology back in March. We just remind that the new technology uses temporal scaling algorithms, unlike the FSR 1.0 version, which is based on spatial scaling algorithms. Spatial scaling uses only the data from one captured frame of the game, while temporal scaling uses data from the current frame as well as data from the previous frame of the game.
AMD states that FSR 2.0 will be able to work with graphics cards from Radeon models based on the Polaris architecture (Radeon RX 460 and higher) as well as NVIDIA Pascal series graphics cards (GeForce GTX 10 series and higher). work. The company also listed which games will receive initial support for FSR 2.0 scaling technology: Deathloop, Asterigos, Delysium, EVE Online, Farming Simulator 22, Forspoken, Grounded, Microsoft Flight Simulator, NiShuiHan, Perfect World Remake, Swordsman Remake, Unknown 9: awakening.
AMD notes that the process of integrating FSR 2.0 into a game that already supports NVIDIA DLSS technology takes about three days. The competing technology, in turn, is currently supported by more than 150 games.
Obviously, the list of games receiving FSR 2.0 support will expand over time (e.g. 80 games currently support FSR 1.0 technology). AMD also confirmed that the FSR 2.0 image scaling technology will remain the open standard. The technology source code is published for game developers in the GPUOpen repository.