One of the most well-known features of the massive 2.0 patch released yesterday for the action role-playing game Cyberpunk 2077 was support for DLSS 3.5 scaling with DLSS ray reconstruction. Spanish blogger ElAnalistaDeBits decided to test how this technology works in the game.
Ray Reconstruction replaces standard noise suppressors with a neural network that detects various ray tracing effects, distinguishes “good” pixels from “bad” ones, and thereby makes smarter decisions for temporal and spatial interpolation and achieves better results.
ElAnalistaDeBits in his video compared the performance of DLSS 3 and DLSS 3.5 at maximum settings in the “Ray Tracing: Overload” mode and concluded that in some cases ray reconstruction significantly improves the quality of global illumination, reflections and shadows.
While with DLSS 3 the reflections blurred the letters on a sign or an electronic billboard, DLSS 3.5 shows a clear picture. Ray reconstruction does not harm performance: the blogger even recorded a slight increase in frame rate (around 3-8 frames/s).
Viewers of the ElAnalistaDeBits video were impressed by the results of DLSS 3.5 and ray reconstruction, noting the high quality of the graphics and the reduction of visual artifacts. “WITH [новым подавителем шума на основе ИИ] Everything looks almost like life and very, very clear.”— believes JM.
DLSS Ray Reconstruction is available on all NVIDIA graphics cards with RTX support, but in Cyberpunk 2077 it only works with Ray Tracing Overload mode (path tracing), in which owners of only the latest NVIDIA graphics accelerators can expect good performance .
Update 2.0 for Cyberpunk 2077 has been released on PC, PS5, Xbox Series for running the game.