Far Cry 6 went on sale this week on PC, Xbox One, Xbox Series X and S, PlayStation 4 and PlayStation 5. YouTube channel ElAnalistaDeBits has published a comparison of graphics and game performance to assess the difference between versions for PC and current generation consoles. …
Far Cry 6 PC was tested on NVIDIA GeForce RTX 3080 at 4K resolution using AMD FidelityFX Super Resolution (FSR) technology. The latter is not available on Xbox Series X / S and PlayStation 5, as is ray tracing. In addition, the PC, Xbox Series X / S and PlayStation 5 have a set of 26 GB high-resolution textures that improve the quality of the graphics. To work on a PC, he needs a video card with a memory capacity of 11 GB or more.
On PlayStation 5 and Xbox Series X, the shooter runs in 4K dynamic resolution at 60 frames per second. The YouTube channel noted that Ubisoft has done a great job of optimizing the game as Far Cry 6 runs on the Xbox Series S at 1440p dynamic resolution at 60 frames per second.
Performance is consistent across all platforms, aside from the recorded scenes – they play back at 30fps and slow down a bit. Draw range is highest on PC. This version also has the advantage of DirectX ray tracing (DXR) – its reflections, shadows and shading outperform consoles.
Reflections look better on PlayStation 5 than on Xbox Series X / S, but the Xbox Series X version benefits from higher resolutions in some areas. The dynamic resolution range is 3072 × 1728p – 3840 × 2160p on the Xbox Series X versus 2944 × 1656p – 3392 × 1908p on the PlayStation 5.
Finally, the PlayStation 5 loads the game half a second faster than the Xbox Series X.