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Alan Wake Remastered Will No Ray Tracing, But Will Offer NVIDIA DLSS Support On PC

Portal journalists Wccftech noticed that published last week collection The developer’s answers to the most frequently asked questions about Alan Wake Remastered contains information on the technical component of the reissue.

Image Source: Remedy Entertainment

Image Source: Remedy Entertainment

Recall, on the eve of the official announcement, the NintendoPal portal announced that the remaster of Alan Wake will allegedly function on the Northlight (Control) engine and will offer ray tracing on the next generation consoles.

As it turned out, the NintendoPal publication has nothing to do with reality: the re-release is based on the already existing Alan Wake technology and does not include ray tracing.

“Since this is a remaster based on existing technology and the Alan Wake engine, adding ray tracing or HDR support was considered overwhelming. It would take resources away from other critical areas. “, – explained the authors.

Alan Wake Remastered Performance Targets on PC and Consoles

Alan Wake Remastered Performance Targets on PC and Consoles

What’s in Alan Wake Remastered will be a free upgrade and transfer of saves from the previous generation of consoles to the new one, support for the features of the DualSense controller and improved graphics, including lip-syncing in videos.

It is also reported that the PC version will receive support for 21: 9 format (cutscenes will be displayed in 16: 9 ratio) and NVIDIA DLSS smart scaling technology.

Alan Wake Remastered will be released on October 5 on PC (Epic Games Store), PS4, PS5, Xbox One, Xbox Series X and S. The re-release includes the Signal and Writer story add-ons, as well as a mode with comments from the game’s main writer Sam Lake (Sam Lake).

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Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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