A tragic odyssey An insider revealed why Blizzard canceled a
Games

A tragic odyssey: An insider revealed why Blizzard canceled a promising survival simulator in a new universe

Bloomberg journalist Jason Schreier divided Behind the scenes information about the setting of an untitled survival simulator developed within the walls of Blizzard Entertainment.

    Image source: Blizzard Entertainment

Image source: Blizzard Entertainment

We would like to remind you that the events of the ambitious game for PC and consoles should take place in a completely new universe. Blizzard confirmed The project was abandoned in January 2022 and the cancellation was announced in January 2024.

According to Schreier, the promising survival simulator was codenamed Odyssey, had been in development for more than six years and had a team of over 100 people.

    Craig Amai at BlizzCon 2015 – he was also hit by a wave of layoffs in Microsoft's gaming department

Craig Amai at BlizzCon 2015 – he was also hit by a wave of layoffs in Microsoft’s gaming department

Odyssey began in 2017 with the brainchild of Blizzard veteran Craig Amai. The game was conceived as a project like Minecraft or Rust, but more sophisticated and with fewer bugs.

The development of the Odyssey was complicated by problems with the engine. The prototype was based on the Unreal Engine, but was abandoned in favor of internal Synapse technology to support large 100-player maps.

    Synapse was intended as a mobile game engine and would become the basis of many Blizzard projects

Synapse was intended as a mobile game engine and would become the basis of many Blizzard projects

Choosing Synapse led to even bigger problems for the Odyssey team – the engine was slow to develop, artists were forced to prototype content in Unreal Engine, knowing that it would later be discarded.

Despite the difficulties, team members liked the early version of Odyssey and showed great potential. At the same time, the game’s release was still years away – the prospect of a 2026 release seemed overly optimistic.

    Odyssey has outlasted many other Blizzard incubation projects.

Odyssey has outlasted many other Blizzard incubation projects.

Odyssey was canceled because Blizzard deemed Synapse not ready for production. The company noted that it had stopped development as it focused on projects with “best growth prospects”.

Blizzard thanked him “All the talented employees who supported us” Odyssey and announced that part of the game team has been transferred “More promising projects” within the company.

About the author

Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

Add Comment

Click here to post a comment