Artist Leo Torres continues to delight fans of The Elder Scrolls V: Skyrim with his recreations of iconic locations from Bethesda’s cult role-playing game using Unreal Engine 5. This time it’s Markarth’s turn.
Let us remind you that Markarth is one of the largest cities in Skyrim. Located in the west of the province and is the capital of the Reach domain. Built on the ruins of the ancient Dwemer city of Nchuand-Zel.
By “to numerous requests” Torres portrayed Markarth in a more realistic and true to the history of the game world – “16 times more details” (turned into a joke phrase from the Fallout 76 presentation at E3 2018) compared to the original source.
Rendering took place in Unreal Engine 5.3.2 on an RTX 3090 video card. The artist used his own (made in Blender) and models from third-party sources, Lumen technologies (global illumination and reflections) and Nanite (models and vegetation).
In the description of the one and a half minute video demonstrating Markarth on Unreal Engine 5, Torres emphasized that this video is not a modification for Skyrim. Although, judging by the comments, fans would not refuse such a remake.
The audience appreciated Torres’ new work and do not lose hope for something more. “A remake of this magnitude would be the game of the century if done right”— believes user JayBMods.
In the past, Torres has already recreated the cities of Dawnstar, Whiterun, Solitude and Winterhold, as well as the Blackreach cave system, in UE5. The Elder Scrolls VI, meanwhile, is still far from release.