2K Games has revived Evolve Multiplayer Peak Online on
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2K Games has revived Evolve Multiplayer – Peak Online on Steam has grown by more than 10 times

In 2018, the developers of Turtle Rock Studios turned off the dedicated servers of the asymmetric shooter Evolve, leaving only the ability to connect through a peer-to-peer network, but this year it also disappeared. A few months later, due to numerous requests from fans, 2K Games restored access to multiplayer, after which the online climax was reached steam tenfold.

    Image Source: Steam

Image Source: Steam

While Evolve has only amassed a few dozen concurrent users on Steam over the past few years (typically fewer than 50), Peak Online started growing mid-month this month. On July 22, the indicator crossed the mark of 100 people and amounted to in the previous day 689. With this, the shooter returned to the level of 2017-2018. It is worth noting that the game is currently not available in stores and is only available for those who bought it before switching to the shareware model or downloading the Evolve Stage 2 version.

    Image source: SteamDB

Image source: SteamDB

As the journalists said Ars Technica, who managed to bring Evolve online thanks to the fan community on Discord for the return of multiplayer. Over the summer, fans complained to 2K Games about the unavailability of the only way to play with friends, which requires an old version called Legacy Evolve. The publisher listened to the requests and returned the opportunity to connect to cosmetic items through the peer-to-peer network, as well as the matchmaking system and containers. A message was posted on Discord that support for P2P has been restored, but 2K Games and Turtle Rock Studios have not made any official announcements.

Evolve was released in February 2015 for PC, PlayStation 4 and Xbox One. The shooter received mixed reviews due to the lack of content and large number of paid add-ons. In July 2016, the game evolved into the free-to-play Evolve Stage 2 with many improvements and brought a million new PC users. At the time, she had amassed 51,127 concurrent players on the Valve website, a number that remains her own record.

Despite the success, the writers announced in October 2016 that they were ending work on Evolve, noting that the decision was made by the publisher. Later, the writer and designer Matt Colville (Matt Colville) explained that the game was accompanied by failures throughout its development – from disagreements with THQ, which went bankrupt before the release, to the financial model, to limitations of 2K Games on the release of updates.

In December 2021, Slamfire, which owns Turtle Rock Studios, announced its joining of China’s Tencent. Now the studio is developing the cooperative shooter Back 4 Blood.

About the author

Alan Foster

Alan Foster covers computers and games and all the news in the gaming industry.

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